dc.contributor.advisor |
Van Biljon, Judy.
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|
dc.contributor.advisor |
Schoeman, Marthie
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dc.contributor.author |
Fadiran, Olakumbi Anthonia
|
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dc.date.accessioned |
2019-12-06T10:02:38Z |
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dc.date.available |
2019-12-06T10:02:38Z |
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dc.date.issued |
2019-01 |
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dc.identifier.uri |
http://hdl.handle.net/10500/26162 |
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dc.description.abstract |
There is growing evidence that knowledge co-creation and interactivity during learning interventions aid knowledge acquisition and knowledge transfer. However, learners have mostly been passive consumers and not co-creators of the knowledge visualisation aids created by teachers and instructional designers. As such, knowledge visualisation has been underutilised for allowing learners to construct, demonstrate and share what they have learned. The dearth of appropriate guidelines for the use of knowledge visualisation for teaching and learning is an obstacle to using knowledge visualisation in teaching and learning. This provides a rationale for this study, which aims to investigate usability-based knowledge visualisation guidelines for teaching and learning. The application context is that of Science teaching for high school learners in the Gauteng province of South Africa.
Following a design-based research methodology, an artefact of usability-based knowledge visualisation guidelines was created. The artefact was evaluated by testing learners’ conformity to the visualisation guidelines. Qualitative and quantitative data was captured using questionnaires, interviews and observations.
The findings indicate that the guidelines considered in this study had various degrees of impact on the visualisations produced by learners. While some made noticeable impact, for others it could be considered negligible. Within the context of high school learning, these results justify the prioritisation of usability-based knowledge visualisation guidelines. Integrating Human Computer Interaction usability principles and knowledge visualisation guidelines to create usability-based knowledge visualisation guidelines provide a novel theoretical contribution upon which scientific knowledge visualisation can be expanded. |
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dc.format.extent |
1 online resource (xi, 160 leaves) : illustrations (chiefly color), graphs (chiefly color) |
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dc.language.iso |
en |
en |
dc.subject |
Human computer interaction |
en |
dc.subject |
Design-based research |
en |
dc.subject |
Visualisation |
en |
dc.subject |
Information visualisation |
en |
dc.subject |
Knowledge visualisation |
en |
dc.subject |
Knowledge visualisation framework |
en |
dc.subject |
Mobile devices |
en |
dc.subject |
Mobile application |
en |
dc.subject |
Usability-based knowledge visualisation guidelines |
en |
dc.subject |
Usability principles |
en |
dc.subject.ddc |
004.019 |
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dc.subject.lcsh |
Human-computer interaction |
en |
dc.subject.lcsh |
Information visualization |
en |
dc.subject.lcsh |
Mobile apps |
en |
dc.title |
Usability guidelines informing knowledge visualisation in demonstrating learners' knowledge acquisition |
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dc.type |
Dissertation |
en |
dc.description.department |
School of Computing |
en |
dc.description.degree |
M. Sc. (Computing) |
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