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Bioculturalism, simulation and satire : the case of S1mOne

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dc.contributor.advisor Duby, Marc
dc.contributor.advisor Mostert, Pieter
dc.contributor.author Krajewska, Anna Urszula
dc.date.accessioned 2015-10-22T09:54:39Z
dc.date.available 2015-10-22T09:54:39Z
dc.date.issued 2014-03
dc.identifier.citation Krajewska, Anna Urszula (2014) Bioculturalism, simulation and satire : the case of S1mOne, University of South Africa, Pretoria, <http://hdl.handle.net/10500/19614> en
dc.identifier.uri http://hdl.handle.net/10500/19614
dc.description Text in English en
dc.description.abstract This study offers a close look at Andrew Niccol’s (b 1964) satirical film S1mOne from a biocultural perspective emphasising the technological simulation of a Hollywood celebrity and the farce ensuing from her creation. The film is based on Niccol’s assumption that the hypertrophied culture into which he places his cultural object will be one in which human traits of sociality will be well advanced and the highly demanding genre of satire will be entertaining, persuasive, and on occasion punitive in its ridicule of Hollywood. The study makes a contribution to the idea that a cultural object/text operates as a rapid mechanism for propagating cognition — it shows how Niccol has adapted to less than optimal conditions in his world of Hollywood — in this case he parodies the role of the director of Hollywood films in the figure of Taransky. Cognition is understood as that series of mental processes which include attention, memory, learning (from mimicry as well as other forms), problem solving, ratiocination, and making decisions. Niccol relies on his audience's embodied capacities and skills of recognition, thinking, feeling, remembering, and accounting for his message to be understood. Niccol’s technical skill in editing his narrative to emphasise the satire of the narrative of Taransky and Simone is a critical part of the film’s success. Interpersonal and social propagation of cognition is achieved through reference to other cultural artefacts recalling a variety of similar ideas used in film and other visual creations. The cultural significance of the simulacrum, Simone, is that she is a vehicle for and a form of socially propagated cognition. The powerful imagistic impression of film helps to structure internalised cognitive artefacts in the viewers who are expected to reflect on their habits of viewing and thinking. When a film, artwork, poem or novel is analysed, then such a cultural object becomes a vehicle of and for propagating cognition. en
dc.format.extent 1 online resource (xxii, 238 leaves) : illustrations (some colour)
dc.language.iso en en
dc.subject Biocultural perspective en
dc.subject Coupled systems en
dc.subject Evolution of culture en
dc.subject Framed narrative en
dc.subject Narratives en
dc.subject Propagated cognition en
dc.subject Satire en
dc.subject Simulacra en
dc.subject Simulation en
dc.subject.ddc 791.4372
dc.subject.lcsh Niccol, Andrew -- S1m0ne
dc.subject.lcsh S1m0ne (Motion picture)
dc.subject.lcsh Parody in motion pictures
dc.subject.lcsh Motion pictures in propaganda
dc.subject.lcsh Coupled mode theory
dc.subject.lcsh Cognition and culture
dc.subject.lcsh Characters and characteristics in motion pictures
dc.subject.lcsh Motion pictures -- Computer simulation
dc.title Bioculturalism, simulation and satire : the case of S1mOne en
dc.type Thesis en
dc.description.department Art History, Visual Arts and Musicology en
dc.description.degree D. Litt. et Phil. (Art History)


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