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Using eye tracking to optimise the usability of content rich e-learning material

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dc.contributor.advisor Van Dyk, Tobie
dc.contributor.advisor Gelderblom, Helene
dc.contributor.author Mpofu, Bongeka
dc.date.accessioned 2014-08-19T10:06:03Z
dc.date.available 2014-08-19T10:06:03Z
dc.date.issued 2013-11
dc.identifier.citation Mpofu, Bongeka (2013) Optimising the usability of content rich e-learning material: an eye tracking experiment, University of South Africa, Pretoria, <http://hdl.handle.net/10500/13832> en
dc.identifier.uri http://hdl.handle.net/10500/13832
dc.description.abstract This research was aimed at the optimisation of the usability of content-rich computer and mobile based e-learning material. The goal was to preserve the advantages of paper based material in designing optimised modules that were mobile and computer-based, but at the same time avoiding the pitfalls of converting traditional paper based learning material for use on screen. A mobile eye tracker was used to analyse how students studied similar course content on paper, and on mobile device. Screen based eye tracking was also used to analyse how participants studied corresponding content on a desktop screen. Eye movements which were recorded by an eye tracker revealed the sequences of fixations and saccades on the text that was read by each participant. By analysing and comparing the eye gaze patterns of students reading the same content on three different delivery platforms, the differences between these platforms were identified in terms of their delivery of content rich, text based study material. The results showed that more students read online content on a computer screen than on mobile devices. The inferential analysis revealed that the differences in reading duration, comprehension, linearity and fixation count on the three platforms were insignificant. There were significant differences in saccade length. This analysis was used to identify strong aspects of the respective platforms and consequently derive guidelines for using these aspects optimally to design content rich material for delivery on computer screen and mobile device. The limitations of each platform were revealed and guidelines for avoiding these were derived en
dc.format.extent 1 online resource (xiii, 196 leaves) : color illustrations, color graphs en
dc.language.iso en en
dc.subject Distance education en
dc.subject E-learning en
dc.subject Learning theories en
dc.subject On-screen reading en
dc.subject Eye tracking en
dc.subject Human computer interaction en
dc.subject Usability en
dc.subject Navigation en
dc.subject Optimisation en
dc.subject Duration en
dc.subject Linearity en
dc.subject.ddc 004.019
dc.subject.lcsh Human-computer interaction en
dc.subject.lcsh Eye tracking--Research en
dc.subject.lcsh Visual perception en
dc.subject.lcsh User interfaces (Computer systems) en
dc.subject.lcsh Telephone in education en
dc.subject.lcsh Mobile computing en
dc.subject.lcsh Educational innovations--South Africa en
dc.subject.lcsh Education, Higher--South Africa en
dc.subject.lcsh Educational technology--South Africa en
dc.subject.lcsh Computer-assisted instruction--South Africa en
dc.subject.lcsh Distance education--South Africa--Computer assisted instruction en
dc.subject.lcsh Open learning--Technological innovations en
dc.title Using eye tracking to optimise the usability of content rich e-learning material en
dc.title.alternative Optimising the usability of content rich e-learning material: an eye tracking experiment en
dc.type Dissertation en
dc.description.department Computing en
dc.description.degree M. Sc. (Computing)


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