dc.contributor.author |
Burford, DJ
|
|
dc.contributor.author |
Blake, EH
|
|
dc.contributor.editor |
Renaud, K.
|
|
dc.contributor.editor |
Kotze, P
|
|
dc.contributor.editor |
Barnard, A
|
|
dc.date.accessioned |
2018-08-23T08:37:31Z |
|
dc.date.available |
2018-08-23T08:37:31Z |
|
dc.date.issued |
2001 |
|
dc.identifier.citation |
Burford, D.J. & Blake, E.H. (2001) Real-time facial animation for virtual characters. Hardware, Software and Peopleware: Proceedings of the Annual Conference of the South African Institute of Computer Scientists and Information Technologists, University of South Africa, Pretoria, 25-28 September 200 |
en |
dc.identifier.isbn |
1-86888-195-4 |
|
dc.identifier.uri |
http://hdl.handle.net/10500/24748 |
|
dc.description.abstract |
Facial expressions form an important part of human to human communication. In order to exploit the fall potential of computer networks and the Internet for communication and interaction, provision should be made for conveying facial expressions. This can be done by means of facial animation driven directly by the expressions of the communicating
participants. This has been recognized in the new MPEG 4 standard. Such approaches overcome the very definite shortcomings of conventional video-conferencing which has demanding bandwidth requirements and limited collaborative capabilities. We report here on a prototype system for providing real-time facial animation to virtual characters across
computer networks. Our system uses a performer driven approach, with markers aiding facial feature tracking. With this system we have demonstrated the feasibility of a low cost approach using cheap video cameras (web-cams) and ordinary PCs. |
en |
dc.language.iso |
en |
en |
dc.subject |
Face tracking |
en |
dc.subject |
Facial animation |
en |
dc.subject |
Avatars |
en |
dc.subject |
Real-time system |
en |
dc.title |
Real-time facial animation for virtual characters |
en |