dc.contributor.author |
Panagou, S
|
|
dc.contributor.author |
Bangay, S
|
|
dc.date.accessioned |
2018-06-14T07:11:10Z |
|
dc.date.available |
2018-06-14T07:11:10Z |
|
dc.date.issued |
1999 |
|
dc.identifier.citation |
Panagou S & Bangay S (1999) The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system. South African Computer Journal, Number 24, 1999 |
en |
dc.identifier.issn |
2313-7835 |
|
dc.identifier.uri |
http://hdl.handle.net/10500/24362 |
|
dc.description.abstract |
We address the problem of virtual-videoconferencing. The proposed solution is effected in terms of a generic framework based on an in-house Virtual Reality system. The framework is composed of a number of distinct components: model acquisition, head tracking, expression analysis, network transmission and avatar reconstruction. The framework promises to provide a unique, cheap, and fast system for avatar construction, transmission and animation. This approach affords a conversion from the traditional video stream approach to the management of an avatar remotely and consequently makes
minimal demands on network resources. |
en |
dc.language.iso |
en |
en |
dc.publisher |
South African Computer Society (SAICSIT) |
en |
dc.subject |
Three dimensional graphics and realism |
en |
dc.subject |
Reconstruction |
en |
dc.subject |
Scene analysis |
en |
dc.subject |
Tracking |
en |
dc.subject |
Shape |
en |
dc.subject |
Time-varying imagery |
en |
dc.subject |
Videoconferencing |
en |
dc.subject |
Coding and information theory |
en |
dc.title |
The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system |
en |
dc.type |
Article |
en |