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The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system

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dc.contributor.author Panagou, S
dc.contributor.author Bangay, S
dc.date.accessioned 2018-06-14T07:11:10Z
dc.date.available 2018-06-14T07:11:10Z
dc.date.issued 1999
dc.identifier.citation Panagou S & Bangay S (1999) The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system. South African Computer Journal, Number 24, 1999 en
dc.identifier.issn 2313-7835
dc.identifier.uri http://hdl.handle.net/10500/24362
dc.description.abstract We address the problem of virtual-videoconferencing. The proposed solution is effected in terms of a generic framework based on an in-house Virtual Reality system. The framework is composed of a number of distinct components: model acquisition, head tracking, expression analysis, network transmission and avatar reconstruction. The framework promises to provide a unique, cheap, and fast system for avatar construction, transmission and animation. This approach affords a conversion from the traditional video stream approach to the management of an avatar remotely and consequently makes minimal demands on network resources. en
dc.language.iso en en
dc.publisher South African Computer Society (SAICSIT) en
dc.subject Three dimensional graphics and realism en
dc.subject Reconstruction en
dc.subject Scene analysis en
dc.subject Tracking en
dc.subject Shape en
dc.subject Time-varying imagery en
dc.subject Videoconferencing en
dc.subject Coding and information theory en
dc.title The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system en
dc.type Article en


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