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Polygon shading on vector type devices

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dc.contributor.author Scheepers, C.F.
dc.date.accessioned 2018-05-31T11:28:04Z
dc.date.available 2018-05-31T11:28:04Z
dc.date.issued 1987
dc.identifier.citation C.F. Scheepers (1987) Polygon shading on vector type devices. Quaestiones Informaticae Vol 5 No 2 1987 en
dc.identifier.issn 0254-2757
dc.identifier.uri http://hdl.handle.net/10500/24214
dc.description.abstract A method is presented whereby the interior of boundary-defined regions on vector type devices may be shaded using regular line, cross-hatch and dot patterns. Different shades are realized by changing shading parameters such as line width, distance between consecutive lines or dots, and orientation of patterns. The algorithm partitions any polygon (not necessarily convex), into mutually exclusive, pseudo-monotone polygons that can then be shaded independently using a fast procedure. The partitioning process is based on the topology of the polygon, and notions such as type-1 and type-2 critical points are introduced. Shading is frequently used in computer graphics applications, such as cartography, engineering graphics, art, animation and hidden-line removal. en
dc.language.iso en en
dc.publisher Computer Society of South Africa (on behalf of SAICSIT) en
dc.subject Computer graphics en
dc.subject shading en
dc.subject filling en
dc.subject monotone polygons en
dc.subject cartography en
dc.subject map-making en
dc.title Polygon shading on vector type devices en
dc.type Article en
dc.description.department School of Computing en


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